The following are the settings for all of the custom gametypes, that may be used during the 3rd part (Custom Game) of the gameweek.
Slayer-based Gametypes
Random Stuff
Score to win: 250
Scoring: Kill 3, Assist 1, Suicide -1, Leader Kill 1, Headshot 1, Beatdown 1, Assassination 2, Splatter 3, Sticky 2, Spree 1
Primary/Secondary/On Map Weapons: Random
Damage Resistance: 90%
Shields: 3x Overshields
Shield Recharge: 110%
Damage Modifier: 110%
Grenade Regeneration ON, Infinite Ammo ON
Sensors: Enhanced Mode, 150 Meters
Waypoints: Visible to All
Respawn Traits: 3 seconds
Respawn Damage Resistance: Invulnerable
Respawn Damage Modifier: Instant Kill
Respawn Appearance: No Waypoint
Spaceman
Score to win: 200
Scoring: Kill 5, Suicide -2, Assassination 1
Primary Weapon: Energy Sword
Secondary Weapon: Gravity Hammer
On Map Weapons/Grenades/Vehicles: None
Starting Grenades: None
Infinite Ammo ON
Player Speed: 300%
Player Gravity: 50%
Suicide Penalty: None
UT3
Score to win: 100
Scoring: Kill 1, Suicide -1
Primary Weapon: Magnum
Shield Recharge: None
Damage Modifier: 200%
Player Speed: 200%
Player Gravity: 75%
Sensors: Enhanced Mode
Assassins
Version 3, last updated ?
Score to win: 25 50
Scoring: Kill 1
Primary Weapon: Magnum
On Map Weapons/Grenades/Vehicles: None
Starting Grenades: None
Damage Modifier: Instant Kill
Player Speed: 150%
Sensors: Off
Active Camo: Good Camo
Respawn Traits: 5 10 3 seconds
Respawn Damage Resistance: Invulnerable
Respawn Damage Modifier: 0%
HeadSWAT
Score to Win: 50
Scoring: Headshot 1
Primary Weapon: Battle Rifle
Secondary Weapon: Magnum
On Map Weapons/Grenades/Vehicles: None
Starting Grenades: None
Damage Modifier: Instant Kill
Sensors: Off
Oddball-based Gametypes
Superball
Version 3, last updated 23rd June 2008
Score to win: 200
Scoring: Carrying 1 2, Ball Kill 2, Ball Carrier Kill 5 10
Ball Carrier Damage Resistance: 200%
Ball Carrier Shields: 2x Overshields
Ball Carrier Shield Recharge: 200%
Ball Carrier Shield Vampirism: 100% Leech
Ball Carrier Player Speed: 125%
Ball Carrier Gravity: 75%
Ball Auto Pickup ON
KotH-based Gametypes
Wacko King
Version 2, last updated ?
Score to win: 200 150
Scoring: On Hill 2, Uncontested 3
Hill Movement: 15 seconds
On Hill Damage Resistance: 200%
On Hill Shield Recharge: 200%
Juggernaut-based Gametypes
Weaknaut
Score to win: 50
Scoring: Takedown 2, Kill as Juggernaut 10, Suicide -1, Betrayal -5
Juggernaut Damage Resistance: 50%
Juggernaut Damage Modifier: 300%
Juggernaut Grenade Count: None
Juggernaut Infinite Ammo ON
Juggernaut Weapon Pickup OFF
Juggernaut Speed: 25%
Juggernaut Gravity: 200%
Juggernaut Sensors: Off
First Juggernaut: First Death
Next Juggernaut: Killed by Juggernaut
Juggerwho?
Score to win: 50
Scoring: Kill -1, Takedown: 5, Goal Arrival 5, Suicide -1
Juggernaut Damage Modifier: 300%
Juggernaut Infinite Ammo ON
Juggernaut Goal Zones: Enabled
Juggernaut Waypoint: None
Juggernaut Forced Colour: Black
Allied Against Juggernaut: Disabled
Goal Zone Movement: Move on Arrival
Sensors: Off