The 2008 Summer Season 2 will begin on Sunday, August 3rd at 8pm EST. The season will run for 8 weeks, ending on September 21st.
Schedule
Summer Season 2 will retain most of the same schedule as Season 1, with a slightly different ordering. The schedule may change during the season if there are any changes in map availability.
- Foundry, Snowbound, Guardian, Cold Storage, The Pit, Epitaph, Construct, Narrows
All gameweeks will start at 8pm EST, and last no longer than one hour (in the event of qualifying)/45 minutes (no qualifying). An absolute minimum of 8 players is needed for a gameweek to be official, and in the event of a gameweek taking place with less than 8 players, half points will be awarded.
Scoring
Scoring for Summer Season 2 will follow the revised scoring system, intended to make the overall scoring gap between the winner and those that finish near the bottom closer.
| 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th-16th | DNQ |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 45 | 43 | 41 | 39 | 37 | 35 | 34 | 33 | 32 | 31 | 30 | 25 |
Non-qualifiers score 25 points for each game they are unable to compete in. If a player drops out in the middle of the gameweek, players who did not qualify will be invited back to participate in the official game, and will score normal points, instead of the 25 points for a DNQ.
Maps
New for the second season, all maps will now have two official RPWS variants - one with equipment, power-ups and turrets, and the other without. This is to allow tweaked weapon spawns, positions and other possible changes as asked for by the community.
Custom Gametypes
Custom gametypes may now also be played on completely customised maps. The community may submit gametypes and associated maps (if any) for possible inclusion into the Custom gametype list.
That’s most of the information for Season 2. If you need any extra info, feel free to ask in reply to this news post, or in the forums.


