Tue, Jun 24 2008 05:59:12 EST Fireworks Progress

The Fireworks map for Friday week’s Independence Day blowout made some good progress yesterday. While still not complete, here’s a quick run-down on the map.

  • Spawn points are located inside the bases - 8 on each side. The front entrances are blocked off with crates and barricades, while the centre ramp is blocked off with radio antennae. Although the antennae could possibly be moved by heavy explosions, they are on a reset timer of 10 seconds, as with all other scenery.
  • Inside the spawn points are a Spartan Laser, Bubble Shield, Power Drain and Flare, all on a 20 second respawn. 4 firebomb grenades as well as plenty of stickies (both kinds) are on a 10 second timer.
  • There is a teleporter on either side of the spawn point, in the corridors to the front entrances. These teleporters are linked to the 8 receiver nodes placed around the map. 2 nodes drop you outside the bases, 2 to the left of the bases, 2 to the right, and 2 nodes drop you right in the centre of the map.
  • Behind each base is a Scorpion and 2 Ghosts on a 20 second timer. Also featured is a Missile Pod with 2 spare clips, also on a 20 second timer.
  • To the left of each base is another node near a re-stocking station with more grenades and a Trip Mine. To the right of each base another node near a Deployable Cover.
  • Near each side reciever node are 2 rockets on a 10 second reset, as well as a 20 second Banshee and Active Camo.
  • In the middle of the map at the very edges lies a Chopper. A turret is also nearby.
  • 4 Overshields are dotted around the map. 2 under some cliffs near the centre of the map, and 2 others out in front of the bases.
  • Near each man-cannon landing zone are a turret case with a Sniper Rifle, Gravity Hammer and a Regenarator.
  • In the centre of the map is a zone holding a 10 second Spartan Laser. Surrounding the Laser are fusion coils and Grav Lifts designate the corners of the zone. Blowing up the coils will blow up the entire area (the main Firework), as well as sending the Laser flying off.
  • Near the centre Firework are 2 more Missile Pods.

If I’ve forgotten anything, I’ll be sure to add it in as soon as possible. Forging will continue until the map looks right, is slightly balanced, and plays out well. Playtests will be held on off days if people are available.

As for the gametype, all settings are default, with the exception of:

  • Starting Weapons: Rocket Launcher/Random
  • Respawn Traits: Invulnerable, infinite ammo, Black colour for 5 seconds.

The main reason for the repspawn traits is to give people the ability to get out of the spawn point without being killed by campers either in the spawn or outside the receiver nodes. Infinite ammo allows the players to kill any such campers “for free”.

Any suggestions for the map or the game settings should be posted in a reply!

10 replies to “Fireworks Progress”
totbash

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Joined: Jun '08
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This sounds awesome! Is this on your fileshare?

Well excuse me for having enormous flaws that I don't work on! -- HJS

TheChrisD

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It’s not yet - I plan on putting it (and the gametype) up either sometime tonight or tomorrow.

Still a few things I need to work out, such as how to get periodical fusion coils just drop from the sky :)

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AdjustantReflex

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Do you mean continuously? So that when they explode new ones respawn right away?

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TheChrisD

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No, I’m not that crazy. I just want, from time to time - maybe every minute or so, to have some fusion coils just fall from the sky, to explode as fireworks.

Or maybe have some on a 3-minute timer fall and blow up the centre firework :D

Either way, I tried to have some spawn in places where they would then fall and blow up, and I even tried spawning them on the grav lifts in the centre firework, but then they would spawn in wherever they landed.

I’ll need to take some more inspiration from the Cat ‘n Mouse map variant of Valhalla (which also gave me the ideas for the radio antennae blocking off the centre ramp down to the spawn areas) - since it has spawning fusion coils that fall from the sky to blow stuff up and away from teleporters to let the “cats” out.

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AdjustantReflex

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If you want them to fall from the sky, you’ll have to stack up boxes as high as you want/can. Then place the fusion coils on top, and delete the boxes. The fusion coils should stay up on top, and fall when a round starts.

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TheChrisD

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Hope I can get enough boxes… the budget’s down to about $40, last time I checked. Vehicles and weapons are expensive!

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AdjustantReflex

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Need money? I might be able to help….but first I need to know what map this is on.

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TheChrisD

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First, Valhalla.
And second, no I’m not going to do the unlimited budget glitch.

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AdjustantReflex

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Ok fine. Have it your way.

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TheChrisD

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Map updates:

  • The main firework now has additional fusion coils, as well as a few small crates for flying debris :)
  • The centre nodes now have barricades surrounding their backs to give spawning players at least some form of protection
  • The Ghosts that were at the back of the bases have been moved further forward and to the side of the bases
  • Every 60 seconds, fusion coils will drop down from the sky and blow up the main firework (well, provided that some of the firework is still there!) Watch your heads!

The Fireworks map and gametype are now on my File Share, Slots 6 and 7.

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